Took Carlo Arellano's Advanced Entertainment Design course at he Concept Design Academy last winter/spring. It was a great class and I would recommend it to anyone, regardless of experience level (although it IS an "advanced" course, so I guess not ANYONE exactly...). It did a lot to get me back into actually drawing stuff out a little more and focusing on design rather than a fancy painting. Anyway, here's some of my homework. We had a fun time redesigning stuff from "Avatar," which always seemed like a mixed bag to me in terms of design...i.e. those blue cat people are a little to close to being furries for my taste!
-Sean
Carlo Arellano's Blog
Concept Design Academy
Saturday, September 17, 2011
Monday, March 14, 2011
Old orc sketch
Wednesday, January 26, 2011
Why Creationism is cool...

here's a rough sketch that I'll continue in later posts...generic as hell, I know, but I need to let my mind turn to jello sometimes and just play with brushes (painter 9's flat oil brush in this case)...
Now, I won't say that creationism is the most scientifically sound theory to explain the history of life on earth, but any belief system that involves dinosaurs and bikini cave ladies occupying the same slice of space and time deserves a second look...
more later!
-Sean
Saturday, July 31, 2010
Goon Film Test Footage From Comic Con...
A week ago, footage from our animation test for "The Goon" was premiered at comic-con. If you haven't checked it out already, take a look:
The last shot was based on a production painting I did for the pitch package a
while back, which is this one here:
As I was working on this one, it occurred to me that if you leave the noses on zombies they tend to just look like really sick old people, which is really disturbing because then it looks like the goon and franky are just plowing their way through a crowd of ailing elderly folks...
I'll post some non-goon stuff soon, I promise again!
-Sean
I'll post some non-goon stuff soon, I promise again!
-Sean
Saturday, February 27, 2010
Monday, March 16, 2009
Halo Wars: Covenant Destroyer
I also got to design one of the capital ships that the bad guys use in our cinematics for halowars. It was a lot of fun sketching this up, especially since I don't often get the opportunity to draw sci-fi vehicles very often (on account of Chuk, Hugo, and Francisco being so good at drawing them!)...

-Sean

-Sean
Halo Wars: Arbiter redesign
Halo Wars just came out, so now I can show the world how I almost completely defaced one of the icons of video-gaming history: Halo's Arbiter. Here are a few of the sketches I drew trying to sort of re-invent the character for our cinematics. I remember thinking this guy looked pretty hokey in halo 2...especially for what a bad-ass he was supposed to be. I mean, who is he trying to impress with his parrot-beak helmet anyway? So Dave Wilson, who is an animation supervisor here at Blur, and I set about trying to "cool him up".
The first round of sketches yielded this radical departure from the established arbiter. He has this kind of funky "claw cape" thing on his back, and his helmet snaps shut to completely conceal his face. Also, Dave thought it would be cool to change up the weapon a bit and give him some sort of a halberd thing, so I flipped around that plasma sword thingy from the game and made it into some sort of axe...

Ultimately, this version was deemed too far from the original concept, so I tried to reign it in a bit, and ended up with this:

it was still too different from the original, so I made a few more modifications, but tried to jazz it up with a cape and a retractable face-guard...

This was still not close enough to the original arbiter, so we ultimately made it look almost exactly like the one from halo 2...wah wah! But I still got to supe-up his laser sword and make it look kind of like those old-timey decorative sword-hilts...

-Sean
The first round of sketches yielded this radical departure from the established arbiter. He has this kind of funky "claw cape" thing on his back, and his helmet snaps shut to completely conceal his face. Also, Dave thought it would be cool to change up the weapon a bit and give him some sort of a halberd thing, so I flipped around that plasma sword thingy from the game and made it into some sort of axe...

Ultimately, this version was deemed too far from the original concept, so I tried to reign it in a bit, and ended up with this:

it was still too different from the original, so I made a few more modifications, but tried to jazz it up with a cape and a retractable face-guard...

This was still not close enough to the original arbiter, so we ultimately made it look almost exactly like the one from halo 2...wah wah! But I still got to supe-up his laser sword and make it look kind of like those old-timey decorative sword-hilts...
-Sean
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